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STEAM Education

STEAM education at Pui Tak Canossian College began in the 2017–2018 school year, when the school explored innovative ways for students to apply their knowledge of Science, Technology, Engineering, Arts, and Mathematics creatively to solve real-life problems through hands-on experiences.

To further advance this vision, the school secured support from the Quality Education Fund (QEF) under the Dedicated Funding Programme for Publicly-funded Schools, establishing the STEAM Centre as a foundation for innovation. Equipped with advanced tools such as 3D printers, laser cutters, and drones, the Centre provides a dynamic environment where students can explore, design, and invent.

Building on this foundation, the school has developed a School-based AI Education Curriculum that aligns with the Education Bureau’s (EDB) framework while incorporating PTCC’s own practical and student-centred approach. The curriculum emphasises both AI fundamentals and hands-on applications, allowing students to grasp essential concepts such as machine learning and data representation, while engaging in project-based learning that fosters creativity, computational thinking, and ethical awareness in technology use.

Alongside this, students are given opportunities to pursue officially recognised Cloud Computing and UX/UI Design training programmes under the Hong Kong Qualifications Framework (QF). These certified courses offer comprehensive IT development opportunities, integrating academic knowledge with industry-relevant skills and preparing students for future studies and emerging careers in the digital world.

Beyond the classroom, a wide range of STEAM-related extracurricular activities allows students to extend their learning and showcase their creativity. The school regularly organises workshops, competitions, and exhibitions, while participation in inter-school contests and visits to technology companies and partner schools broaden students’ horizons and inspire innovative thinking. In 2024, PTCC proudly showcased students’ STEAM projects at the Learning & Teaching Expo, earning enthusiastic praise from visitors for their imagination, innovation, and relevance to everyday life.